Upping the run rate
There are stages in a game where it may be necessary to “throw
caution to the wind” and take more risks than normal. This does not
mean that you have to be reckless and throw your wicket away. However
you need to score boundaries, so must have a batting plan for this
situation:
Play each delivery on its merits; do not preplan your stroke before
the ball has been bowled.
Remain
relaxed, watch the ball right on to your bat.
Play
regular cricket strokes; don’t try and invent a stroke that is not
in the coaching manuals.
Keep
your balance and play off a firm base.
Try
to turn the deliveries into half volleys through quick and accurate
footwork.
Maximise your chances of success by playing strokes that you know
you have mastered.
Volunteer to open the batting
If you want to learn the art of batting, opening is the best position
to be in. You have the following advantages when opening the innings:
You have less pressure on you to score quickly at the start of your
innings.
You
have the longest available time to make a big score.
Runs
are often easier to score because of more attacking fields, a harder
ball, and faster bowling, which make it easier to stroke the ball to
the boundaries or past the infield.
You generally get to face the better bowlers, thereby improving your
skill levels.
Backing-up
By the time the ball arrives at the facing batter’s end you should
be 1-2 metres down the pitch, ready to run. The lesson here is that
the shorter the distance you have to run, the less chance you have of
being run-out. Be wary, of course, of the straight drive which may
risk being deflected by the bowler on to the stumps, and so be ready
to quickly scamper back into the crease.
Calling
Every delivery should be called, even if it goes straight through to
the wicket-keeper. The general rule is that any ball hit in front of
the wicket should be called by the striking batter, while any ball
hit behind the wicket should be called by the non-striker. There is
one exception to this general rule, which is where the ball is hit
towards a short third man fielder. The striker knows how fast the
ball is moving and is in a better position to know whether the
non-striker will be able to make a quick run.
If you are planning to make a quick single, be aware that a batter
who has played a front foot stroke is in a better position to
accelerate forward than a batter who is deep back in his crease after
playing a back foot stroke.
The following general rules apply when calling:
Do not hesitate. If in doubt go back.
The
first call should be one of “yes”, “no”, or “wait”.
Subsequent calls could involve “come one”, “one”, “look
for two”, “come two”, “come three”, “one for the throw”.
If
you are the non-striker, watch your partner in the first instance
rather than the ball and if he calls for a run obey the call unless
it is clearly too risky.
Do
not “ball watch” when you are running away from the ball, as
this slows your running speed. Rely on your partner to communicate
to you what is happening behind you. Especially useful here is “your
end” to alert him of a throw heading towards the end he is running
towards. You can also call out advice such as “look for two”.
If you have a batting partner whom you regularly bat with, you may
be able to develop non-verbal signals involving eye contact and
small head movements. This will be unsettling to the fielding side
and will often catch them unawares.
As you become more experienced you will find that you will start to
know how many runs a shot is worth immediately it leaves your bat.